The following tomes will be given as rewards for certain occurrences and Milestones in the Hex-ploreres game. Each character may only carry 1 tome at a time.
Alchemist tome
You've discovered efficient ways to use the ingredients for
potions and bombs. You gain the following benefits:
When creating a mixture, you can double the essence of
the first common ingredient you use.
The difficulty on rolls when you are creating a mixture is -1.
Tome of Crafting Expertise
You know faster ways to craft new pieces of equipment.
When you're crafting a nonmagical object, the time you
use to create it is halved.
You have a -2 difficulty when you make an Ability roll
when crafting a nonmagical object.
Forager’s guide
You know the best ways to collect food while traveling
through the wilderness. You gain the following benefits:
You have -2 difficulty on Wisdom (Survival) rolls made
for gather food and water.
When determining how much food (in pounds)
and water (in gallons) you find, you roll
1d8 instead of 1d6.
Herbalist’s Guide
You've learned the physical description of plants and herbs
used for alchemy. You gain the following benefits:
You have -2 difficulty on Intelligence (Nature) rolls made
to gather plants and herbs for alchemy.
The time you use to gather plants and herbs for alchemy is
halved.
Master Extractor’s Tome
You know how to carefully extract and harvest creature's
parts, gaining the following benefits:
The time you use to harvest creature's parts is halved.
When you fail a check when harvesting a creature part
that deals damage, you gain bonus of +1 to any required saves.
Survivalist’s Manifesto
You know how to survive in the wilderness, even in harsh
environment conditions. You gain the following benefits:
You have -2 difficulty on Wisdom (Perception) rolls you
make to detect natural hazards.
You have +1 on saving throws that you make to
resist extreme temperatures.
oh I really want one of these
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